End of War

End of War

The war passed, thousands of bombs destroyed cities, forests and fields. Everything was burned and only ruins remained.
The world needs a hero who will unite disparate people of all ages and rebuild cities, someone who will re-grow forests - a person who can rekindle hope for a peaceful existence in the hearts of people and revive life after the era of war.
And that person is you!
It is you who are able to unite people, rebuild houses, factories, factories. Rescue people from the rubble and restore forests. Revive the cities and lead the country to prosperity!

Tips and Instructions for End of War

On a PC - control of the arrows for walking; on a mobile device - a touch joystick on the screen for walking.

Gameplay at a Glance

- Lots of exciting levels
- The system of earning resources and their distribution for repairs
- Team gathering at levels and joint construction of houses
- An exciting story of the country's rebirth

Does the game include blood or similar graphic content?

Yes, End of War includes scenes with blood.

Which tags best represent the gameplay experience?

Tag-related attributes that describe this game include build, builder, building, city, war, warrior.

Who worked on the design and development of this game?

The company or individual responsible for developing the game is Mirra Games.

In which game category can this title be found?

The game belongs to the Battle genre.

What development framework does the game rely on for its design and functionality?

This game was made for mobile with Javascript.

Who is the intended gender audience for this game?

The game is targeted at Male.

Does this game contain any abusive or cruel elements?

Yes, End of War features elements of cruelty.

Is this game designed to work well on mobile screens?

End of War runs smoothly on smartphones and tablets.

What is the target age group for this game?

The demographic the game caters to by age is Kids, Teens.

Can children play this game safely?

No, kids cannot play End of War safely.
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